Kotor 2 Dueling Or Two Weapon
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The Dueling feats are quite useful in the early stages of the game, and for the sparring with Handmaiden, the training with the Handmaiden sisters and the Battle Circle (along with the Force Barrier power).As the game progresses, two weapon fighting becomes more and more powerful. Two sabers with decent crystals and keen upgrades are simply unbeatable.As long as you have enough feats, you can then invest in Master Flurry and Master Two Weapon Fighting (plus, of course, the Master Knight Speed power).It is only if you play the Consular/Jedi Master/Sith Lord path (with fewer feats) that you may have to choose one way over the other from the beginning. From the movies I got the impression that most people use only one lightsaber because it is safer.
Most people aren't ambidextrous, so they don't use two sabers, and it takes great skill to wield a double-bladed staff so they don't use double-bladed sabers. I seem to remember someone in the movies referring to Darth Maul's saber and saying it is very aggressive and powerful but most people would probably cut themselves in half with it. Revan and the Exile are supposed to be very powerful ex-Jedi so it makes sense that they would have trained to use the more dangerous weapons. As for the other party members, it's an RPG and you can decide which weapons to give them according to how you think they should be. You saw Maul vs. Obi-Wan.Obi was was kick Maul's arse because the double could not stand against a single opponent with a single saber.
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Scout 2 gains Flurry and Implant 1 for free, which is why it is generally the optimal choice. For combat characters: two-weapon fighting/dueling weapon focus.
When Obi-Wan cut it in half Maul won the duel. He was then able to move fast enough.Single is much more aggresive because it is simpler, and even though simple it is far more elegant and powerful than the others.Anakin thought 2 sabers would help him against Dooku, he was wrong, Dooku parried his attacks like nothing and destroyed one of them even.
All of the best, Jedi, Sith, every one of the best use the single. Zebralink firmware downloader for mac. If you want truly huge amounts of damage, two sabers is the way to go, not double-bladed. Because the crit range is higher on single-bladed sabers, and to get the highest amounts of damage, you need to take advantage of the crits on either Power Attack or Critical Strike. On the other hand, if you simply want to get through the game as effortlessly as possible, double-bladed may be better because you can just Flurry for every single attack to win easily. For the best possible setup, however, two lightsabers is better.Also note that there are advantages to single saber.
You get the higher crit range as before, so you can still take advantage of the high-damage feats. The key is that when using a single weapon, you add 1.5 times your str modifier to your damage instead of the modifier itself. This can easily get up to an extra 8 damage or so (or maybe more, I haven't actually tried to max strength).
This extra damage applies to every attack, and when included in the crits from either Critical Strike or Power Attack, can do quite a bit of damage. Of course, you also get the bonuses to attack and AC from Dueling, and all this is in exchange for only a single attack that is weaker than your main attack that you would get from a second weapon with the second best crystals. Is this worth the bonuses lost from having twice as many crystal slots? I don't know. However, single saber is definitely a viable alternative to two weapons in KotOR2 and nowhere near as weak as many people claim.
Lightsaber stances don't favor Flurry over Critical Strike or vice versa. They don't factor into the arguement.Flurry vs. That's the analysis from GameFAQ's, isn't it? It's somewhat off. I wouldn't take the error-prone work of a single person and claim that 'people' have already calculated the best setup.First of all, your claim that lightsaber stances favor neither Critical Strike nor Flurry is not correct.
Shien Form's increased crit multiplier aids Critical Strike much more than Flurry. However, this is included in the analysis you found, so this fact does not invalidate it.The big problem with the analysis for our argument is that it claims that the Flurry user will get one critical hit out of four attacks. This is true if the Flurry user is using single-bladed lightsabers. However, since you suggested using a double-bladed lightsaber, even if Keen this will only get a critical on a 19 or 20, one out of every 10 attacks.Thus, a more accurate analysis of the same sort: Flurry does four attacks, each of which have a 10% chance of doing triple damage. The attacks thus have an average damage of 50.9 + 150.1 = 60 damage. Five attacks lead to 300 damage, which is less than the 350 damage suggested by the FAQ.300 damage from Flurry, 400 damage from Critical Strike. I think it's pretty clear that Critical Strike does more damage.EDIT Though the Crit vs.
Flurry comparison is accurate for single-bladed lightsabers, the Power Attack vs. Flurry comparison is highly flawed because it does not include the increased multiplier from Power Attack. With a Keen saber and Juyo stance (+1 attacks/round), Power Attack crits for 3x on 20% of attacks. This means the average damage for an attack is 62.8+186.2 = 86.8, and over the five attacks this adds to 434 damage, which is higher still than Critical Strike and vastly superior to Flurry.Note that all these analyses assume that one's attack bonus is so high that every attack is a hit, which is not unreasonable late in the game.
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